..... EXPLORING CONCEPTUAL, PERSONAL, SOCIAL, PHYSICAL AND VIRTUAL SPACES FOR LEARNING IN HIGHER EDUCATION
Tuesday, July 21, 2009
When augmenting reality becomes a cinch
With the potential of the latest iPhone to use applications which can tell you where you are and where others (or other things) are through GPS and a built in digital compass; and which can also be manipulated through touch on and movement of the device itself, we suddenly have a interactive, personal instrument which is both sensuously tactile and spatially oriented.
Already designers are exploring applications (apps) which exploit these qualities. Meanwhile, over in the US at the MIT MediaLab, there have been people working on augmented reality projects for years. As they say, "The Fluid Interfaces research group is radically rethinking the ways we interact with digital information and services. We design interfaces that are more intuitive and intelligent, and better integrated in our daily physical lives. We investigate ways to augment the everyday objects and spaces around us, making them responsive to our attention and actions. The resulting augmented environments offer opportunities for learning and interaction and ultimately for enriching our lives." And then, of course, there are those very smart people at the University of East London, SMARTlab.
I am a bit embarrassed at how excited this makes me - and all my friends know I am a gizmo addict - but this is a big one. Finally technology has a material feel and spatial/sensuous capabilities. The possibilities for art and design education are there just waiting to be explored...
Engage with Engage!
Had a fantastic time last week at the Engage International Summer School in Kilkenny (with a trip to Dublin thrown in), entitled Shifting Perspectives - positioning learning at the centre of the gallery. Engage is a membership organisation representing gallery, art and education professionals in the UK and worldwide. Gallery educators, curators and artists explored both where 'learning' sits within the wide range of institutional step-ups represented; and what learning means or should mean in a gallery/museums/collections/archives situation.
It was very stimulating for me to be working and talking with people who share many concerns but must also engage different audiences and have other sorts of cultural baggage and a very different history around, and context for, their various ideas, attitudes and practices. It throws a kind of useful questioning look at the assumptions we have in art and design in higher education. The amount of energy discussing the problems and sucesses of a variety of institutional frameworks was also insightful - something again that seems to me to be less explicitly considered in the university sector.
Image shows workshop underway in Kilkenny Castle photo: Jos Boys
The qualities of good learning spaces
At the UAL Making Spaces event, I ran a workshop asking the question I have been asking a lot of people: what makes a good learning space? Groups were asked first to discuss their own experiences of 'good' and 'bad' learning spaces and then to come up with a short list of key 'good' characteristics. Again, there was a lot of emphasis on the whole experience of learning, not just its physical spaces. For example - well-orchestrated/good choreography/managing expectations/explicit rules of the game. Or safe enough to take risks/confidence giving/non-precious/belonging. Or spirit of discovery/dynamic/valued. Others focused on basics - fit for purpose/environmental comfort/functional/inviting/organised (not left with previous activities 'mess'). And colour/variety (avoid ubiquity)/daylight/good acoustics/airflow/proper equipment/good catering.
Interestingly, a lot of the follow-up discussion was less about 'high-quality' designed facilites and more about how to improve the feel of existing spaces - about 'ownership' (who, how) and the power of students being able to appropriate space; about the importance of space feeling valued rather than neglected; about what types of spaces might sit between open access/flexible and dedicated/single use; and about how spaces might be 'refreshed' so they do not become too familiar, but retain the potential of engagement/unexpected outcomes.
Subscribe to:
Posts (Atom)