..... EXPLORING CONCEPTUAL, PERSONAL, SOCIAL, PHYSICAL AND VIRTUAL SPACES FOR LEARNING IN HIGHER EDUCATION
Tuesday, July 21, 2009
When augmenting reality becomes a cinch
With the potential of the latest iPhone to use applications which can tell you where you are and where others (or other things) are through GPS and a built in digital compass; and which can also be manipulated through touch on and movement of the device itself, we suddenly have a interactive, personal instrument which is both sensuously tactile and spatially oriented.
Already designers are exploring applications (apps) which exploit these qualities. Meanwhile, over in the US at the MIT MediaLab, there have been people working on augmented reality projects for years. As they say, "The Fluid Interfaces research group is radically rethinking the ways we interact with digital information and services. We design interfaces that are more intuitive and intelligent, and better integrated in our daily physical lives. We investigate ways to augment the everyday objects and spaces around us, making them responsive to our attention and actions. The resulting augmented environments offer opportunities for learning and interaction and ultimately for enriching our lives." And then, of course, there are those very smart people at the University of East London, SMARTlab.
I am a bit embarrassed at how excited this makes me - and all my friends know I am a gizmo addict - but this is a big one. Finally technology has a material feel and spatial/sensuous capabilities. The possibilities for art and design education are there just waiting to be explored...
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